More magical maladies for your D&D game:
Dimension Deficit Disorder: The victim’s body is subject to random spatial distortions, causing them to become compressed along one or more dimensional axes. These effects extend to any items worn or carried by the victim. After completing each long rest, roll 1d10 to determine which dimension(s) are affected:
- 1-3 Height
- 4-6 Width
- 7-9 Depth
- 10 Roll twice and combine, ignoring further results of 10
The indicated dimensions are reduced by 50%. The victim may squeeze without penalty when confronted with restricted spaces of the appropriate type (e.g., a low ceiling for height, a narrow passage for width, etc.) and gains advantage on Dexterity saves to avoid or reduce damage from the appropriate direction. However, the victim is prone to misjudge the position of their limbs, and suffers disadvantage on all Strength (Athletics) and Dexterity (Acrobatics) checks.
Each time the victim suffers damage, re-roll for the affected dimension(s). The victim may attempt a Constitution save versus DC 15 to avoid changing dimensions when suffering damage.
Executive Disjunction: The victim’s actions experience a
decoupling of cause and effect. Whenever the victim takes an action that
requires a d20 roll, and the modified roll is exactly equal to the
target number, a random magical effect occurs instead, just as though
the victim had provoked a wild surge while casting a spell on the
action’s target. This completely replaces the action’s ordinary effects;
no consequences of failure are incurred, and any resources that would
ordinarily be used up in the attempt (e.g., spell slots, equipment,
etc.) are not consumed. Reactions and rolls that don’t require an action
– for example, a saving throw against a trap or spell – are unaffected.Irritable Owl Syndrome: Any owls the victim encounters are poorly disposed to them and wish to do them harm. This curse does not conjure owls where none exist, so its effects can largely be managed by avoiding travel at night. Owlbears count as owls for this purpose, as may other owl-like monsters at the GM’s discretion. Owls with an Intelligence score of at least 6 may attempt a DC 13 Wisdom save maintain their composure in the vicitm’s presence.
Pyrocephaly: An imbalance of humours causes fire to accumulate within the victim’s skull, resulting in chronic headache, short-temperedness, trickles of smoke issuing from the ears, and disadvantage on all Wisdom rolls. Should the victim be reduced to zero hit points before receiving treatment, their head immediately explodes, killing them and inflicting 1d6 points of fire damage per level of the victim to everything in a 20-foot radius; a successful Dexterity save versus DC 11 reduces this damage by half.
Hemogoblinopathy: Whenever the victim bleeds for any reason, the blood that leaves the body will begin to animate and pool into one spot, taking the form of a tiny goblinoid creature (the exact size depending on the amount of blood lost, with total exsanguination possibly leading to a full-sized goblinoid). The creature is inherently hostile to the victim and will attempt to inflict more bleeding on them. Each individual cut will produce a separate goblinoid figure. Though potentially very dangerous if left unchecked, the blood will stop animating after being hit with a single attack.