timemachineyeah:

we all have our fun jokes at Tom Nook’s expense, but real talk: if any land owning real estate developers out there want to just give me a small house with an interest free loan that I never have to pay off if I don’t want to, but if I do pay it off they will give me a bigger home that I also never have to pay off and that loan is also entirely interest free then honestly you will be my hero. please get in touch with me at any time so we can arrange this. 

probablybadrpgideas:

Do your players do the “my familiar doesn’t exist until it’s needed” thing?

Deal with that by having all the familiars, animal companions, summoned mounts, bound constructs and other assorted minions set up a union, and refuse to work until they get at least 5 on-screen moments per session.

Reblog this with your favourite D&D house rules

dnd-homebrew5e:

dexteritysavingthrow:

A few of my
personal favourites are:

  • The DM rolls a d10
    for every new PC/NPC to see how attractive they are
  • If a player is
    absent from a session the DM will take their turns during combat and it’s
    referred to as ‘Jaegering’
  • Getting two nat 20s
    when rolling at advantage/disadvantage is a ‘legendary success’ and something
    godlike and occasionally encounter-breaking gets to happen
  • You’re only allowed
    to cast Thunderwave if you stick your hands out in front of you and yell
    THUNDERWAVE
  • if your character dies, you have to hand over your character sheet to the DM, who tears it up while sad music plays in the background
  • Our ‘luck’ d20 roll at the start of every new day of travelling has been replaced with ‘roll for breakfast without incident’

– If you roll a nat 20 on an initiative roll you can take a second action on your turn that is not an attack such as Disengage, Dash, Help, etc.

– When you roll a critical fail or critical hit on an attack there is an opportunity for something good or bad to happen depending on what the DM rolls. These rules apply to the enemy as well.

– Nothing bad happens if you crit fail on a Cantrip.