eleri-kay:

eleri-kay:

here’s a reminder that if you aren’t eating properly, you aren’t thinking properly. you won’t be able to control your intrusive thoughts. your emotions will overtake you. you won’t be able to verbalize how you feel, which will frustrate you even more. until you’re nourished and healthy again, your illness will continue to take hold. the only way out is to eat.

if any of my followers are interested in science, there’s actually a biological reason this happens. when the body is under attack (extreme stress, malnutrition, etc), higher function thinking (prefrontal cortex of the brain) doesn’t work as efficiently. this means that you’re not able to make smart decisions, your judgement is distorted, you can’t regulate emotions, and you won’t be able to process new information as well

instead, all your higher function thinking is sent to your midbrain. the amygdala (the part of your brain that produces strong emotions, including fight/flight) will manage your feelings, rather than the prefrontal cortex. this means you’re more likely to react strongly to triggers, and potentially in a dangerous way. your striatum, responsible for muscle memory and habitual action, is also handling functions it shouldn’t. when triggered, instead of using your skills to move forward in a healthy way, it’s much more likely that you’ll revert to old habits

the ONLY way to redirect thinking back to the prefrontal cortex is to break the cycle. it’s easier not to eat, or engage in other behaviors, but until you can regulate your intake, this pattern will continue

what tabletop game would you recommend for les miserables?

prokopetz:

@unseenphil replied:

prokopetz:

It really depends on what aspect of the source material you want to focus on.

For example, if you’re keen on the game of cat-and-mouse between quasi-heroic criminal protagonists and the Law, you might be able to do something with Avery Alder’s Perfect Unrevised. It’d be a total setting reskin, but the underlying system has much to recommend it for that sort of play. In brief, it has a rotating-GM setup where each player is assigned the role of the Law with respect to another player’s criminal; when your character takes centre stage, your assigned Law player steps into the GM role to try and bring you down. In this way, everybody gets a chance to be someone else’s personal Javert. Heck, in a slightly tongue-in-cheek game, the Law players could literally pass around the role of Javert!

On the other hand, if you’d prefer to zoom out and engage with the political big picture and the sweep of history – rambling asides about the Battle of Waterloo included! – you might have a look at Kingdom. It’s a narrative game about power dynamics within communities, with the traditional GM position subdivided among multiple roles; for example, a player in the Power role gets to decide what the community does, but a Perspective player decides what the material consequences of those actions are, and a Touchstone player decides what the people want and how they respond. And yes, there are rules for usurping other players’ roles if you don’t like how things are going down.

On the mutant third hand, if you want to keep things personal, but you could do without the mechanically enforced interrogation of power hierarchies – maybe you just want a breezy game about people getting entangled in inadvisable relationships, singing about their feelings, then dying horribly – I’d be inclined to knock together a suitable Fiasco playset. I’m actually kind of surprised there isn’t one already, but I couldn’t seem to find anything in the official repository; perhaps you’ll have better luck than I did!

Finally, in terms of upcoming games to keep an eye on, there’s Gears of Defiance, which successfully Kickstarted back in April and will in theory be out before the end of the year. This one has some fun conceits, including an honest-to-goodness alignment grid whose axes are Traditionalism/Radicalism and Liberty/Authority rather than Law/Chaos and Good/Evil. A 50-page ashcan preview is available here, if you willing to pay three bucks for a teaser.

So wait, which one of these is the best for rambling asides about the history of monasteries and the Paris sewer system?

Possibly Microscope? A self-described “game of fractal histories”, it alternates between very zoomed-out history building play and zoomed-in character scenes where the players explore pivotal moments in that history. There’s no built-in expectation of continuity or even linearity in the character scenes, so you can easily jump in and play out the day in the life of a character who has never appeared before and will never appear again just to contextualise some event the character in question was present for. It typically focuses on a somewhat broader historical scope than the events of Les Mis, so it’d need some tweaking, but I think it could be made to work.

Of course, another potential issue with Microscope is that there’s a built-in assumption that those zoomed-in asides have a. identifiable characters, and b. a point. If you really want to play up the sheer aimlessness of some of the source material’s asides, you might be able to work something out with a heavily modified version of The Extraordinary Adventures of Baron Munchausen; other players having the ability to interject their own bizarre complications and nitpicking objections would help to sustain interest in what would otherwise be a series of long, pointless improvisational speeches.

ffixix:

Noctis: 9:01. Ignis Scientia is officially late for the first time ever. Alright, let’s do this. Who’s got theories?

Gladio: Uh…alarm didn’t go off.

Noctis: All three alarms? All with battery backup? Come on, who wants to take this seriously?

Prompto: Oh! He was taken in his sleep.

Noctis: That is what I’m talking about. Super dark, Prompto, but way more plausible than Gladio’s idiotic alarm clock theory.

zordauch:

tiefighter:

stephendann:

footballintuxedos:

do-you-have-a-flag:

Imagine being an uber driver and while giving some teen and his uncle a ride you end up getting pulled into a hostage situation/anti government rebellion forces

Han Solo did not sign up for this

To be fair, in this metaphor, the uber driver is in trouble with the local mob boss because he was ferrying cocaine and dumped it out the window when it looked like he might get pulled over, so…

So the uber driver hooks up with the sister of the guy who first hires him, and it turns out that their dad is the Deputy Sheriff, and things go downhill even faster than previously imagined when they hit up a local truckstop for a bite to eat, fuel drop and impromptu family reunion.

Truckstop’s run by an old friend who he won his car off that one time, and the dude’s hitting on the chick he’s hooking up with and it’s like come on man, don’t do this to me but then the girl’s dad is there and he gets hit over the head and shoved into the trunk of the cop car and it’s like oh, shit. Fuck. Chewie man, don’t let them take my car!

And then the kid, who had never been off the farm before he hired you, comes back with Green Beret-level skills to bust you out of jail and his sister, who was honestly kinda preppy, straight up MURDERS the mob boss. And then you get the plans to the DOD’s biggest single piece of equipment so you go to the middle of nowhere where it’s being built and you have some trouble with the locals, but somehow the annoying nerd speaks their language and manages to impress them, so you work together to infiltrate the military base. Oh, and the kid lets himself get captured so he can talk to his dad, and after a knock-down drag-out fight, the dad realizes that he’s been played his entire adult life by the corrupt politician overseeing everything, so he chucks the politician down the maintenance shaft of said politician’s high-rise just before it gets destroyed by the rebels, led by your friend in your truck that he borrowed with the promise that he wouldn’t put a scratch on it, but he knocks off your side mirror getting out of there.