Ten questions to ask a friend who just read your novel

thatonewritingperson:

ghost-possum:

damnfool-of-a-took:

letswritesomenovels:

tanya-posts:

Here are ten questions to ask that will not put your friend in a tough spot, but will still give you some useful input on your novel:

1. At what point did you feel like “Ah, now the story has really begun!” 
2. What were the points where you found yourself skimming? 
3. Which setting in the book was clearest to you as you were reading it? Which do you remember the best? 
4. Which character would you most like to meet and get to know? 
5. What was the most suspenseful moment in the book? 
6. If you had to pick one character to get rid of, who would you axe? 
7. Was there a situation in the novel that reminded you of something in your own life? 
8. Where did you stop reading, the first time you cracked open the manuscript? (Can show you where your first dull part is, and help you fix your pacing.) 
9. What was the last book you read, before this? And what did you think of it? (This can put their comments in context in surprising ways, when you find out what their general interests are. It might surprise you.) 
10. Finish this sentence: “I kept reading because…”

Your friend is probably still going to tell you, “It was good!” However, if you can ask any specific questions, and read between the lines, you can still get some helpful information out of even the most well-meaning reader.

Source: Examiner

This is really useful advice, especially if the person you’ve shared your story with hasn’t had much/any experience critiquing. 

It does a great job of asking for a balance of both positive and negative feedback in a way that’s comfortable for both the author and reader. 

Ooh, these are excellent, and I have a hell of a time coming up with good questions to get more than a cycle of “I liked it!” “Great, what did you like about it?”

“…It was good?”

Reblogging for future use…

@albinopixel @sjimmie89 is it too late to ask you these questions about Bink (assuming you didn’t read Nozem yet)

Knife Theory

chandri:

rpgs-are-neat:

actuallybestrpgideas:

Original post from u/jimbaby on r/DnD 

When writing a character’s backstory, it’s important to include a certain number of “knives”. Knives are essentially anything that the DM can use to raise the stakes of a situation for your character. Anything that can make a conflict personal, like a threatened loved one or the appearance of a sudden enemy. They’re called “knives” because the players lovingly forge them and present them to the DM so that the DM can use them to stab the player over and over again.

The more knives a player has, the easier it is for the DM to involve them in the story. So it’s important to have them! When breaking down a backstory, it kind of goes like this:

  • Every named person your character cares about, living or dead (i.e. sibling, spouse, childhood friend) +1 knife [EDIT: a large family can be bundled into one big knife]
  • Every phobia or trauma your character experiences/has experienced +1 knife
  • Every mystery in your character’s life (i.e. unknown parents, unexplained powers) +1 knife
  • Every enemy your character has +1 knife
  • Every ongoing obligation or loyalty your character has +1 knife
  • Additionally, every obligation your character has failed +1 knife
  • Every serious crime your character has committed (i.e. murder, arson) +1 knife
  • Every crime your character is falsely accused of +1 knife
  • Alternatively if your character is a serial killer or the leader of a thieves guild, those crimes can be bundled under a +1 BIG knife
  • Any discrimination experienced (i.e. fantasy racism) +1 knife
  • Every favored item/heirloom +1 knife
  • Every secret your character is keeping +1 knife

You kind of get the point. Any part of your backstory that could be used against you is considered a knife. A skilled DM will use these knives to get at your character and get you invested in the story. A really good DM can break your knives into smaller, sharper knives with which to stab you. They can bundle different characters’ knives together into one GIANT knife. Because we’re all secretly masochists when it comes to D&D, the more knives you hand out often means the more rewarding the story will be.

On the other hand, you don’t want to be a sad edgelord with too many knives. A buttload of knives just means that everyone in your party will inadvertently get stabbed by your knives, and eventually that gets annoying. Anything over 15 knives seems excessive. The DM will no doubt get more as time goes on, but you don’t want to start out with too many. You also don’t want to be the plain, boring character with only two knives. It means the DM has to work harder to give you a personal stake in the story you’re telling together. Also, knives are cool!! Get more knives!!!

I always try to incorporate at least 7 knives into my character’s backstory, and so far the return has been a stab-ity good time. Going back into previous characters, I’ve noticed that fewer knives present in my backstory has correlated with fewer direct consequences for my character in game. Of course, this isn’t a hard and fast rule, it’s just something that my friends and I have come up with to help with character creation. We like to challenge each other to make surprising and creative knives. If you think of any that should be included, let me know.

EDIT: I feel I should mention it’s important to vary up the type of knives you have. All 7 of your knives shouldn’t be family members, nor should they be crimes that you’ve done in the past. That’s a one-way ticket to repetitive gameplay. Part of the fun is making new and interesting knives that could lead to fun surprises in game.

I love this! I’ll be introducing this concept to the 2 (count em, TWO) groups of new players I’m DMing for now.

This is so incredibly well-put!

hishap:

hishap:

nientedal:

hishap:

So if a Fuckor is when someone makes an assumption about you that is 100% correct but you really hate that they were able to expose you so easily

What’s the opposite of that should be called?

I mean when someone make an assumption about you that’s so wrong you’re very confused as to how the fuck they ever could come to this conclusion  

how about “contrafuckor”

I’ll take it

New ask game : make assumptions about me and I’ll reply with either “Fuckor” or “Contrafuckor”